Generated image set

A spritesheet showing only 2 sprites, of the unpressed and pressed states of a BIG RED BUTTON respectively . The sprites in the sheet should be laid out with transparent space between them in clearly defined rectangular areas. The button itself should be large and round, like on old arcade game machines, with a plastic inset around it, and when it's pressed down, it should appear lower relative to that plastic ring, so that it is visibly easy to distinguish between the pressed down and unpressed state..
Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A spritesheet showing only 2 sprites, of the unpressed and pressed states of a BIG RED BUTTON respectively . The sprites in the sheet should be laid out with transparent space between them in clearly defined rectangular areas. The button itself should be large and round, like on old arcade game machines, with a plastic inset around it, and when it's pressed down, it should appear lower relative to that plastic ring, so that it is visibly easy to distinguish between the pressed down and unpressed state..
Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A spritesheet showing only 2 sprites, of the unpressed and pressed states of a BIG RED BUTTON respectively . The sprites in the sheet should be laid out with transparent space between them in clearly defined rectangular areas. The button itself should be large and round, like on old arcade game machines, with a plastic inset around it, and when it's pressed down, it should appear lower relative to that plastic ring, so that it is visibly easy to distinguish between the pressed down and unpressed state..
Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A spritesheet showing only 2 sprites, of the unpressed and pressed states of a BIG RED BUTTON respectively . The sprites in the sheet should be laid out with transparent space between them in clearly defined rectangular areas. The button itself should be large and round, like on old arcade game machines, with a plastic inset around it, and when it's pressed down, it should appear lower relative to that plastic ring, so that it is visibly easy to distinguish between the pressed down and unpressed state..
Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A spritesheet showing only 2 sprites, of the unpressed and pressed states of a BIG RED BUTTON respectively . The sprites in the sheet should be laid out with transparent space between them in clearly defined rectangular areas. The button itself should be large and round, like on old arcade game machines, with a plastic inset around it, and when it's pressed down, it should appear lower relative to that plastic ring, so that it is visibly easy to distinguish between the pressed down and unpressed state..
Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A spritesheet showing only 2 sprites, of the unpressed and pressed states of a BIG RED BUTTON respectively . The sprites in the sheet should be laid out with transparent space between them in clearly defined rectangular areas. The button itself should be large and round, like on old arcade game machines, with a plastic inset around it, and when it's pressed down, it should appear lower relative to that plastic ring, so that it is visibly easy to distinguish between the pressed down and unpressed state..
Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A spritesheet showing only 2 sprites, of the unpressed and pressed states of a BIG RED BUTTON respectively . The sprites in the sheet should be laid out with transparent space between them in clearly defined rectangular areas. The button itself should be large and round, like on old arcade game machines, with a plastic inset around it, and when it's pressed down, it should appear lower relative to that plastic ring, so that it is visibly easy to distinguish between the pressed down and unpressed state..
Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A spritesheet showing only 2 sprites, of the unpressed and pressed states of a BIG RED BUTTON respectively . The sprites in the sheet should be laid out with transparent space between them in clearly defined rectangular areas. The button itself should be large and round, like on old arcade game machines, with a plastic inset around it, and when it's pressed down, it should appear lower relative to that plastic ring, so that it is visibly easy to distinguish between the pressed down and unpressed state..
Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
This image has been generated by AI

Prompt

A spritesheet showing only 2 sprites, of the unpressed and pressed states of a BIG RED BUTTON respectively . The sprites in the sheet should be laid out with transparent space between them in clearly defined rectangular areas. The button itself should be large and round, like on old arcade game machines, with a plastic inset around it, and when it's pressed down, it should appear lower relative to that plastic ring, so that it is visibly easy to distinguish between the pressed down and unpressed state.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.

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