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Create a sprite sheet featuring various components of a open chest, incorporating dungeon design elements. The design should include top-down views of dungeon chest. Each part should be distinct, with a cohesive color scheme of wood upholstery, dark orange and silver, accented by glowing lights for a fantasy look. The style should be detailed pixel art, reminiscent of classic 32-bit era video games, with glowing lights serving as style guides. Arrange the components on a dark background, with each part neatly aligned in rows and columns for easy identification and use in game development..
Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a sprite sheet featuring various components of a open chest, incorporating dungeon design elements. The design should include top-down views of dungeon chest. Each part should be distinct, with a cohesive color scheme of wood upholstery, dark orange and silver, accented by glowing lights for a fantasy look. The style should be detailed pixel art, reminiscent of classic 32-bit era video games, with glowing lights serving as style guides. Arrange the components on a dark background, with each part neatly aligned in rows and columns for easy identification and use in game development..
Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a sprite sheet featuring various components of a open chest, incorporating dungeon design elements. The design should include top-down views of dungeon chest. Each part should be distinct, with a cohesive color scheme of wood upholstery, dark orange and silver, accented by glowing lights for a fantasy look. The style should be detailed pixel art, reminiscent of classic 32-bit era video games, with glowing lights serving as style guides. Arrange the components on a dark background, with each part neatly aligned in rows and columns for easy identification and use in game development..
Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a sprite sheet featuring various components of a open chest, incorporating dungeon design elements. The design should include top-down views of dungeon chest. Each part should be distinct, with a cohesive color scheme of wood upholstery, dark orange and silver, accented by glowing lights for a fantasy look. The style should be detailed pixel art, reminiscent of classic 32-bit era video games, with glowing lights serving as style guides. Arrange the components on a dark background, with each part neatly aligned in rows and columns for easy identification and use in game development..
Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a sprite sheet featuring various components of a open chest, incorporating dungeon design elements. The design should include top-down views of dungeon chest. Each part should be distinct, with a cohesive color scheme of wood upholstery, dark orange and silver, accented by glowing lights for a fantasy look. The style should be detailed pixel art, reminiscent of classic 32-bit era video games, with glowing lights serving as style guides. Arrange the components on a dark background, with each part neatly aligned in rows and columns for easy identification and use in game development..
Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a sprite sheet featuring various components of a open chest, incorporating dungeon design elements. The design should include top-down views of dungeon chest. Each part should be distinct, with a cohesive color scheme of wood upholstery, dark orange and silver, accented by glowing lights for a fantasy look. The style should be detailed pixel art, reminiscent of classic 32-bit era video games, with glowing lights serving as style guides. Arrange the components on a dark background, with each part neatly aligned in rows and columns for easy identification and use in game development..
Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a sprite sheet featuring various components of a open chest, incorporating dungeon design elements. The design should include top-down views of dungeon chest. Each part should be distinct, with a cohesive color scheme of wood upholstery, dark orange and silver, accented by glowing lights for a fantasy look. The style should be detailed pixel art, reminiscent of classic 32-bit era video games, with glowing lights serving as style guides. Arrange the components on a dark background, with each part neatly aligned in rows and columns for easy identification and use in game development..
Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Create a sprite sheet featuring various components of a open chest, incorporating dungeon design elements. The design should include top-down views of dungeon chest. Each part should be distinct, with a cohesive color scheme of wood upholstery, dark orange and silver, accented by glowing lights for a fantasy look. The style should be detailed pixel art, reminiscent of classic 32-bit era video games, with glowing lights serving as style guides. Arrange the components on a dark background, with each part neatly aligned in rows and columns for easy identification and use in game development..
Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
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Prompt

Create a sprite sheet featuring various components of a open chest, incorporating dungeon design elements. The design should include top-down views of dungeon chest. Each part should be distinct, with a cohesive color scheme of wood upholstery, dark orange and silver, accented by glowing lights for a fantasy look. The style should be detailed pixel art, reminiscent of classic 32-bit era video games, with glowing lights serving as style guides. Arrange the components on a dark background, with each part neatly aligned in rows and columns for easy identification and use in game development.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.

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